Friday, 11 October 2013

Expanded Blog post: Celebrity Influence on Global Culture

image source here
Living in a technological era has given us easy access to electronic gadgets that makes it easy for us to keep up-to-date with latest celebrity information.  I constantly find myself reading up on celebrity news just to know what my favourite celebrities are up to.  In normal existence, a life of drugs and short-term relationships is not ideal but those behaviours are seen as normal and uncritical to fans of the particular celebrities.  Even though celebrities are people just like us, society has put them on a pedestal in which they are now deemed as special and most people seem to struggle trying to look like them.  The topic of celebrity culture reminds me of one of the songs by Miley Cyrus I liked while growing up called Ordinary Girl.  I found that because she talks about being a normal ordinary girl in the song, it made me feel better about not being as special as the celebrities where perceived to be.  Marshall argues that 'celebrity has developed into a particularly powerful and pervasive trope for contemporary culture' (2013 p.1).  The title of being a celebrity has become more of a brand than what it is actually supposed to be.  Most people now see celebrities as a powerful tool to society.  This is because of the influence that they have to the global society, which seems to get more powerful as technology progresses.

Global celebrities have indirectly shaped today's society and have affected the way people behave or present themselves.  Celebrities like, Rihanna, BeyoncĂ© and even Miley Cyrus can easily set up trends that people feel they need to follow.  Rihanna for instance has deeply impacted today's society and has by far affected the way her fans want to present themselves.  I would confess that the way she sets up trends sometimes makes me feel the need to represent myself in the manner that she does.  I also find that most people are criticized for trying to look or act like her.  For example, it seems fine for her to smoke drugs like marijuana in her music videos or everyday life but society would criticize a fan for trying to do the same.  Another example is her red hair she got in 2010, many fans were criticized for doing the same and were told it was not an ideal hairstyle even though they praised it on the celebrity.  Rihanna is one celebrity I’d say has affected the behaviors of many girls.  An anonymous writer stated in teen inks that a Newsweek poll found ‘77% of Americas believe that celebrities have too much of an influence on young girls’ (2011). Fans seem to praise Rihanna for what she does and sadly feel the need to be like her.  Other celebrities that have made an impact on people are Taylor Swift and Miley Cyrus.  
video source here
This video of Miley Cyrus twerking has in my opinion set up a trend and made some fans feel the need to follow suit.  Taylor Swift is also one celebrity who through her music lyrics and what we know about her has made teenagers think there is nothing wrong with quickly falling in and out of love. 

Due to technology and increase in use of social media, people are able to display their personas online. Marshall explains that this public presentation of oneself is seen through the 'two-way mirror of projection' of which it has affected how we are slowly 'moving into the specular economy' (2010, p498).  Marshall further argues that this has affected how we want to present ourselves and how we want others to perceive us (2010, p499).  Similarly to Marshall’s argument, it is sad to see how much celebrities influence their fans to be destructively skinny, muscly or ‘good looking’ by inserting harmful substances in their bodies (Teen inks, 2011).  This is evidently seen in the way society talks and how they present themselves through constant use of hash tags in spoken language that has been adapted through the many celebrities we follow.  Society also tries to present an impossible standard of beauty manly because we’ve seen celebrities use Botox and many medical substances to enhance their looks. I think that with the influence celebrities have on society, it is imperative for them to be careful with what they share to the public in order to create a long lasting good impression especially to people that look up to them and try to copy them.  Teen Inks (2011) states that in a survey conducted, ‘88% to 92% of the top twenty-five box office hits since 1995 have contained tobacco use.’  It is sad to see how much celebrities have glamorized smoking in the media and are setting an example for supporters everywhere that it is acceptable to smoke.

Just like celebrities are always under surveillance, I in some way feel like I need to portray a good image to the world because am constantly being watched over.  Instagram and Facebook for instance have given its users the opportunity to display themselves to the world.  Just a couple of months ago, one of my friends asked me to join keek which is a media channel that allows people to share 36second videos.  Going back to my keek profile and the videos I've shared reminds me of Marshall's argument on surveillance. I find myself always trying to find the perfect background and trying to look my best before I can share a video of myself.   I recently had this conversation with a friend and it was funny to see how even YouTube gurus who are now deemed as ‘celebrities’ also create an impression on their fans who try to copy what they do; from the way they wear their make-up to how they dress including what kind of people they date.  It is for this reason that some of them constantly try to create a good impression because they know they are constantly under surveillance as we are always watching what they do.

References list

Author anonymous, 2011, ‘Celebrities and Their Influence’, Teen Inks, retrieved October 11 2013, http://teenink.com/opinion/entertainment_celebrities/article/82342/Celebrities-and-Their-Influence/

Marshall P. D, 2010, 'The Specular Economy', Springer Science and Business Media, pp498-499


Marshall P.D.2013, 'Persona Studies: mapping the proliferation of the public self', Journalism, p.1

Thursday, 26 September 2013

Asianization of Hollywood films


Is Hollywood doing something wrong or are asian film industries doing something right?  In the past decade, many films have been produced that seem to integrate both the hollywood and Asian film styles.  An example of a Hollywood film that has incorporated the Asian film culture is the 2008 film The Eye which is a remake of the 2002 Hong Kong- Singaporean horror film.  According to Klein 'Hollywood is becoming Asianized, while Asian film industries are in turn becoming Hollywoodized' (2004, p.360).  Because these diverse film industries have in some way integrated together by implementing their diverse cultural elements as Klein puts it, has caused the denationalisation of these film culture.



Globalisation has caused a massive impact in the distribution, consumption and production of films in the global market.  Another impact that globalisation has provided is the infatuation of martial arts taken from the cultural activities from Asia and therefore, have included this phenomenon into western films. This can be illustrated in films such as Mission Impossible and the latest 2013 film; The Wolverine which really incorporate cultural Asian elements which in-turn have caused these movies to become global phenomenon.

Klein articulates the notion of hollywoodization.  She describes it as a concept in understanding the impacts of western films on other global film industries.  I find that hollywood has opened doors for other film industries and this can be seen in the 2012 film Life of Pi which is directed by an Asian film directer but while watching it, I find it has the influence of the western culture as it's setting.

Reference:

Klein, C 2004, ‘Martial arts and globalisation of US and Asian film industries’, Comparative America Studies, vol. 2, no. 3, pp. 360.

Thursday, 19 September 2013

Celebrity Culture


Even though celebrities are people just like us, society has put them on a pedestal in which they are now deemed as special and most people seem to struggle trying to look like them. Marshall argues that 'celebrity has developed into a particularly powerful and pervasive trope for contemporary culture' (2013 p.1).  Global celebrities have indirectly shaped today's society and have affected the way people behave or present themselves.  Celebrities like Rihanna, Beyonce and even Miley Cyrus can easily set up trends that people feel they need to follow.  Rihanna for instance has deeply impacted today's society and has affected the way her fans want to present themselves.  The way she sets up trends sometimes would make me feel the need to present myself in the manner that she does.  Other celebrities that have made an impact on people are Taylor Swift, Miley Cyrus etc.



The above video of Miley Cyrus twerking has in my opinion set up a trend and made some fans feel the need to follow suit.  Due to technology and increase in use of social media, people are able to display their personas online. Marshall explains that this public presentation of oneself is seen through the 'two-way mirror of projection' of which it has affected how we are slowly 'moving into the specular economy'. (2010, p498).  Marshall further argues that this has affected how we want to present ourselves and how we want others to perceive us (2010, p499).  Just like celebrities are always under surveillance, I in some way feel like I need to portray a good image to the world because am constantly being watched over.  Instagram and facebook for instance has given it's users the opportunity to display themselves to the world.  Just a couple of months ago, one of my friends asked me to join keek which is a media channel that allows people to share 36second videos.  Going back to my keek profile and the videos I've shared reminds me of Marshall's argument on surveillance. I find myself always trying to find the perfect background and trying to look my best before I can share a video of myself. 

References:

Marshall P. D, 2010, 'The Specular Economy', Springer Science and Business Media, pp498-499

Marshall P.D.2013, 'Persona Studies: mapping the proliferation of the public self', Journalism, p.1




Tuesday, 17 September 2013

Gaming

For a long time now, gaming has been a part of everyone's childhood.  Growing up I remember being into gaming as much as the boys.  Playing super Mario on the old school cartridges was one of my favourites.  I remember being so into snake and Tetris -the phone games.  However, as technology progressed and new games and consoles were being introduced, the interest in games slowly phased out.


Today, more males are into gaming compared to females despite more females starting to make it a non gender biased hobby.  I find that as girls grow older, their interest in gaming phases slowly and this is something I still haven't known the answer to.  During our tutorial we were placed into groups and we were asked to come up with a game idea and discuss what types of participatory media cultures it would promote.  To help increase the female audience in the gaming world, my group came up with a Lion King themed game which we called The Lion Queen.  The concept of the game was different to that of the movie.  The main audience that The Lion Queen will target is the younger generation as it will be a fun action, advanture and educational game and will use the console.  The game will focus on the lioness being responsible for rescuing the lion that has been captured by poachers.  The lioness will need to establish good relations with the other animals in the jungle.  This game will help young females feel the need to take part as they are the protagonists in the game.  It will also educate young people on how wild animals operate.  Reconfiguration will be used in this game in which the gamers will be making 'strategic choices about alternative paths and in the case of adventure games, alternative actions.' (Raessens 20120, p380).  These strategic choices will help gamers establish their own choices on how they should move around in completing their tasks.  it is also important as it can be see to help the gamer use their character to form aliances which are an important aspect successfuly completing this game.  This is important as reconfiguration helps let the gamer take control of their character and to help encounter their demands or benefits (Raessens 20120, p381).

Reference:


Raessens, J. 2005, ‘Computer games as participatory media culture’, Handbook of
Computer Game Studies, MIT Press, Cambridge, Mass, pp. 380, 381